The Harugumo on the other is very "clumsy" (with the turning circle of a battleship) and has less of the same torpedoes, but she has a lot of firepower in return. DE dont even bother since your primary damage is raw HE pen damage. With IFHE (+30% penetration with HE shells), you can even melt battleships within a very short amount of time - if you can get close enough and stay save in your smoke. Everyone shooting at you will be aiming where they expect you to be if your running at full honk. You're actually using the build I used to use before I changed it to the full gunboat build I have now (AFT instead of CE, and DE instead of SE). DE is also probably the least noticeable of all 3 skills here. I only use it to cover dd's. The other advantage of long range fire with IJN 100mm guns is thos floaty guns at 15 Km are coming down at such a sharp angle that they will penetrate deck armor on I nearly ALL ships. Great concealment 3. For 19 points, if you give up AR, you can then take AFT and shoot from 15.1 km (if you have the Slot 6 Reload module mounted). Feel free to opt in or out. Feel free to opt in or out. General WoWs Discussion ; General Game Discussion ; Which Harugumo build is best Sign in to follow this . that's 0.2 seconds over and over and over again. Enterprise. But isn't that still an extra 10% dps? Press question mark to learn the rest of the keyboard shortcuts, Is it a bird? As soon as a dd launches into empty smoke, they are DONE. Both ships have a AA suite consisting of HAC 25mm guns, Bofors “Chi” single purpose AA, and the DP Type 98. It'll take time to figure out how useful, how amazingly useful RPF is, but it'll take a bit seat time to learn it. There is absolutly no reason to be running about the map at full speed all the time. Destroyers in World of Warships are meant to support their teams with reconnaissance, smoke screens, and a … No, the extra .2 seconds is not worth it. I think melting a Conqueror is far more satisfying. I hope life is kind to you, too many times life is ... Um.. for me it is a "standard" harugumo build. A game about huge boats. Your still a smaller target then a Cruiser or Battleship and that means your going to be a bit harder to hit at a distance. Harugumo sits atop the IJN "gunboat" line of destroyers, encapsulating and building upon the design elements and game play of the ships preceding her; namely the Tier VIII and IX ships, Akizuki and Kitakaze.Armed with ten 100 mm rifles and a single sextuplet torpedo launcher, she is a ship of absolutes; she has the highest base hit points of all Tier X destroyers, has an … Hello everyone, I've started to grind the Harugumo line and I was wondering if I could get some advice on the captain build and order. Which Harugumo build is best. WoWS 0.10.0.0. A product of Project 40N, this ship was designed as a "large destroyer" based on experience gained in World War II. What have we done to deserve this, Wargaming? IFHE isn't as mandatory now as it used to be since the extra pen is no longer needed to break DD armor thresholds. Its just the Best. Only so long as they arn't actually shooting at you. But it sure is FUN! Watch the Youtube video. All Of Them! bubbleboy264, September 7, 2018 in General Game Discussion. I have fun with the Sailing Robin build take out CE and put on AFT. Your shell output per minute is ridiculous to begin with, and if you throw out enough shells you're bound to start fires. I'm not saying it isn't good...I'm saying there are much better choices. They all have pretty poor agility though Kitakaze and Haru both can put on a turn of speed and both ships are capable with flag and boost of punching past 40 knots. Share my thoughts on the up and coming Japanese Destroyer, Harugumo. So if an extra 10% dps is worth it on a ship that reloads slower why isn't it worth it on a ship that reloads faster since in all cases it gives you +10% to your dps which I would have thought is very valuable on a gun boat? Maximum HE shell … But to be honest, just take the fire flags, and consider the bulk of damage coming from your main battery alpha hits - that's your bread and butter. Even if you were using the gunboat build, it's just a really good skill on the Haru, due to the amount of guns you have. And many more then your recieve in return especially if your constantly weaving off your base course and slowing down speeding up. On a sub-6km ship with as low as tier 6-7 opponents, that is a very huge opportunity of which you can take advantage. Harugumo ( Gunboat Build ) PT. which should all ow your to out DPM by a wide margin any cruiser firing at you. Rule 3. DE. Most of my Kit games didn't have many BBs, so my average damage was less than I expected. Daring finds herself as one of the strongest destroyers at Tier X. But the problem is I just don't know what to do with it. Press J to jump to the feed. SI comes into use less often, but sometimes that one extra smoke saves lives. Captain Skills for artillery-focused Destroyers with poor ballistics. Survivability Expert isn't a bad pick if you're going for a Harugumo build that pushes caps and knife fights. 2020-04-30 Google Ad enabled by default while making adjustment. I would recommend BFT, as you need the extra reload for knife fighting. Then he uses the "I win heal" and you can farm even more! But again I agree with you that it is a trade-off that at least to me is worth considering regardless of the fact that the reload increase is only a quarter of a second. For starters, despite the fact that she has a rather small amount of health at just 20,800, she boasts an effective heal that allows her to keep fighting. See community submitted builds and strategies for playing this ship in World of Warships. Now i'm wondering which Tier 3 skill (of the 3 marked ones) i should get. I don't run your build as my build is more maverick, but given the conventional style, I would suggest BFT or SI - depending on your play. Report Save. If your not running Concealment expert as a commander skill you need to offset it's lack.. 4. share. (use those WSAD keys.. constantly, always, even when you aren't detected, even when no one can see you..use them anyway!) As Harugumo is my only T10 DD, I'm betting on this ship. A harugumo chasing dds? Ive finally scrimped and saved enough for another T10 ship, and my options are Gearing and Harugumo. Based on those numbers alone, it can be hard to pick BFT. DE is only really useful if you're going for the full gunboat build. Running as a cruiser I know it has better concealment w/o running it as a capt skill , ( it's only -4) which means it's already at 89. Not gonna use the range mod though, i like the reload mod more. You can knife fight,  but your big and slow and not agile compared to other typical DD's and even some cruisers  (remember Conquerer can turn INSIDE you! Being able to shred cruisers with HE is a true delight. She is armed with 5 of these 10cm Type 98 naval guns in twin turret setups, as well as a single sextuple torpedo tube. I also run without CE, but I spent points for RPF in its stead. Her secondary weapons have as much firepower as 2xHarugumo with 11.6km range and using same guns. If your sucking torps while capping your approch is flat wrong. As for why I don't recommend DE - its fire chance bonus is nice, but you aren't useless without it. But in my opinion gunboat IJN DDs have other glaring weaknesses that need to be compensated for, seeing as how their DPS is already so high. 2020-06-11 Ship Comparison added for testing. SO yea GUN RANGE.. your a sabre dancer not a knife fighter. 2020-08-06 New flags will be added later. Unlike Kitakaze, this build is anything but selfish. When going in stealthy you need to use what Belsarius called "The Oblique Approach"  Never approach from the expected direction. If you want gunboat build, then SI works as well Harugumo due to being a large target. Your rate of fire allows you to walk the shells on target even at maximum ranges which is a bit more difficult for cruisers with a only a few outriders on it. How to Play IJN Japanese Gunboat Line Harugumo Wows Gameplay Guide★Did you enjoy it? The problem with the IJN DDs is that, in most cases, you've already blown 4 pts on IFHE thus making your remaining choices harder. SE because I use the extra smoke as a distraction and to assist the fleet ( BB's) or line the perspective cap for dd's to escape (extra smoke) ,personally I like health and fire power, the extra +4 is not really going to help. In many ways, Kitakaze is extremely comparable to her predecessor, Akizuki, and is simply a straight upgrade in most regards.She improves on Akizuki's speed, maneuverability, torpedo launchers, concealment, and has access to the tier nine module slot. Your AP pen at 15 Km exceeds 50mm and that is more then sufficient to cause AP damage below deck. ...OH IT IS A PLANE FUCK CVs, Best way to know your enemy's ship is to play it. BFT. Harugumo sits atop the IJN "gunboat" line of destroyers, encapsulating and building upon the design elements and game play of the ships preceding her; namely the Tier VIII and IX ships, Akizuki and Kitakaze.Armed with ten 100 mm rifles and a single sextuplet torpedo launcher, she is a ship of absolutes; she has the highest base hit points and DPM of all Tier X destroyers, while … Firing range – 12.6 km. It can even citadel  many cruisers! make your course a "fish hook"  come into the cap from and off side, and adjust your course to quickly get your stern pointed at the cap and already positioned to exit the cap in a great big hurry if needed. List of all ships of Japan in the massively multiplayer online naval warfare game, World of Warships. Because the DPM output of these ships is so very scary you are a primary target for anyone with any brains who can shoot at you. I have no problem with making a trade-off as you suggest, but I do have a problem when someone suggests that AFT isn't worth considering because it gives only a quarter of a second faster reload while they will say it is worth considering when it gives like a 1 second faster reload. Harugumo is the second tier 10 Japanese destroyer. Hearing and seeing you, you make a sympathetic impression, besides this I like your WOWs videos in general. So it depends on your play. Loved it? Weak main battery with slow-turning turrets (except for few high-tier ships) 4. Be the spanish Inquisition.. No One Expects the Spanish Inquisition! This is certainly a "specialized" build for gunnery, just like Harugumo except that ship has 25% more firepower and poor base concealment. I have done this and it's usually a helleva shock to the cruisers. I personally choose BFT, but SI works fine aswell since you are much more clumsier and eat full pens from BB. yeah that vid was awesome. The dakkaDakkaDakka on the Harugumo is wicked. Range is your very BEST defence. Only 40-ish games in though, so it should increase in time. Harugumo does what it does best, shoot through any and all problems to carry the team. Wish I had more Conqs to melt. Positioning! Find the best builds for Fūjin, the Japanese Tier V destroyer. SI isn't really important, and I've never had issues playing without it. Hey guys, i've recently unlocked my Harugumo and i put Captain Yamamoto on her. The math is the same in both cases....10% more dps is 10% more dps. By You're actually using the build I used to use before I changed it to the full gunboat build I have now (AFT instead of CE, and DE instead of SE). I know IFHE makes it a murder machine and I feel like CE is a really good choice in case it runs into a few more ships than it can take on at closer range, RIP allied kagero who "scouted" two Worcesters. 2020-04-18 Ads added, disabled by default. level 2. SO don't run at full honk. Your DPM is high and at ranges over 13-14k you CAN be a very difficult target to hit. When firing at targets in the 15 to 17 Km range yes your shells will be floaty as hell but your still going to get hits! Never submarines, they said. The hilarity of doing 3-4k salvos every few seconds isn't lost on me. Use those WSAD keys! With guns. You're right, DPS is still DPS. Addendum:   Aa quick note is someone advised against going for a gunfire range build and I must emphaticly disagree with this! Remember your lessons from driving Kagero, Harekaze, and Yugumo. For my build I run my Gumo like a crusier, note: The Gumo has an extremely poor turning radius therefore capping is a NO, NO. Maximum damage output and to cripple an offensive from an incrouching opponent. Original Poster 2 years ago. 10% damage output is 10% damage output. I would recommend BFT, as you need the extra reload for knife fighting. Main battery - 5х2 100 mm. Followers 2. I've tried to cap contest with a sneak build, but it eats torps too easily. wows na | unicum 33 t10's, 62%+ wr, 2250+ pr, 38 premiums, 27 19pt commanders | multiple top 25 ship pr na i want to sell World of Warships Statistics tracker with instant update. Examples being RU and IJN gunboat destroyers. Plating - 19 mm. Secondary build Shikishima Replay. In terms of AA, Harugumo and Kitakaze are almost identical. Survivability Expert isn't a bad pick if you're going for a Harugumo build that pushes caps and knife fights. Give it a LIKE!!! Rule 4. New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. Unlike her predecessors, she had greater dimensions and carried dual-purpose artillery and enhanced AA guns. Depends on your playstyle, BFT is great for destroying DDs. By bubbleboy264, September 7, 2018 in … DD's are NOT supposed to get cit hits! Want DD hunting, go BFT and leaf DE (without DE you make enough fires) Want Burn Down some BB, Bft + AFT and stay in 2 Row - my style Playstyle :) 2. BFT is always a good pick on small caliber ships that rely primarily on their guns for damage. Extra survivability and/or more utility (from Superintendent) as tier 3 skills tend to compliment the ships a lot more and boosting it's already sky high RoF even more. For me the trade-off is worth it for the Harugumo since it's a gun boat first and foremost. The obvious direction. AR. Players who enjoyed Akizuki should feel right at home in the tier nine version.. Kitakaze has four 100mm gun … You need to play a total of 20 battles to post in this section. Japanese Destroyers are the best for beginners Japanese Destroyers feature long-range torpedoes in combination with great concealment. AFT. Here you can check any World of Warships players stats and progression. Rule 2. LS. The UU allows Harugumo to stay hidden in smoke while moving at ¼ speed. BFT comes into use more often, and you do benefit from it with 10 guns - more than any other T10 DDs. And there is a good reason not to. Is it a plane?! Makes it a little bit harder for stealthier DD's to sneak up on me. What Are The Best Destroyer Lines in World of Warships? Well, you always did want to be popular but I got a feeling this was not quite what you had in mind! Main features of Japanese Destroyers: 1. 2021-01-24 0.10.0.0 commander skills are updated. These are low-, mid- and high-tier USN, UK, Pan-Asian, German, as well as low- and mid-tier French (up to tier VIII inclusive) Destroyers.They still benefit from selecting appropriate skills and upgrades for improving their torpedo launchers, but since their main task is killing enemy Destroyers from a short distance, … DE = 50% increase in fire chance (4% to 6%). Discover the best Japanese builds for your ships on WoWS Builds. What are your observations about the performance of the new IJN DDs Harugumo & Kitakaze? I also use this 2 Builts on my Harugumo. I will say this once again, if you want to average 150k farming BBs and CAs then play Khaba/Kitakaze/Harugumo… Gunboats. Long-range torpedoes with Torpedo Reload Booster consumable available on high-tier ships 2. The build might be similar, and probably even more so to the Khaba, but Grozovoi have its very own unique play style. When coming into a capture zone you have two viable choices always.. power strait across take the cap and get out OR. And of course should the opportunity arise toss any and all of these rules out the nearest port hole and wing it! IFHE. ST, Japanese destroyer Harugumo, tier X Hit points – 25 600. Keep a 1/4 throttle in reserve so when you do see those perfectly aim torps coming at you you hit the gas and you hit the engine boost and motor away! I prefer Fletcher to Kitakaze but my numbers in the latter are slightly better - not that either T10 is a clone of the T9s of course. Harugumo – Additional smoke generators, slot 5 +30% to smoke dispersion time +100% to smoke generator action time + 1 consumable’s charge; The UU improves the main playstyle of the ship at the cost of detectability and lowered efficiency in fighting for key areas. With a reload nearing 2 seconds I racked up ~40k in gun/fire damage in under 2 mins on a charging Alsace BB, then sunk it w/ 2 torps; damage scoreboard suprisingly went from 29k to 100k - just like that. I use : PT, AR, SE, BFT, SI, DE and IFHE ( I want the most dmg output). Thanks to fast torpedo launchers reload low-tier ships offer unique and dynamic gameplay and … I have a bet with a clan mate that if I get the max DD emblem before the end of the year, he can't bully me for being a CV main anymore. You need to play a total of 20 battles to post in this section. (e, shortest time/distance from spawn point etc)  Sneaky is more then just your concealment .. it's a state of mind. You take it more as a comfort-of-heart thing, knowing you have a fire chance buff. Well, these are not "Conventional Wisdom" warships... Kitakaze, and Harugumo like Akizuki are gunnery ships. If you choose BFT, consider when to pop your FIRST smoke more - the later you can delay its usage (but not saying you should go out of your way to conserve it and give up an obvious farming opportunity), the easier it is for you to plan out the 2 remaining smokes. Maybe that build is also better with the current carrier spotting, I run range mod in slot 6 instead of AFT and Concealment instead of rudder mod in slot 5 (I don’t run either rudder mod), im going for bft now. 19 hours ago, Schindlers_Stink_Fist said. Out turned by a battle ship.. it's soo embarrassing! The difference being that, assuming you have no recourse, you can actually out-DPM them with IFHE rather than hoping for superstructure hits, broadside for AP, or fires. And Yugumo for me the trade-off is worth it what have we done to deserve this, Wargaming your..! Aa quick note is someone advised against going for a Harugumo build that pushes caps and fights... 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Offer unique and dynamic gameplay and … Secondary build Shikishima Replay % more dps is 10 % more dps going! She had greater dimensions and carried dual-purpose artillery and enhanced AA guns is anything but selfish turned! And dynamic gameplay and … Secondary build Shikishima Replay thoughts on the up coming! With 11.6km range and using same guns reload Booster consumable available on high-tier ships 2 which all... Most dmg output ) they are done use this 2 Builts on my Harugumo absolutly no to! 'Ve recently unlocked my Harugumo and i must emphaticly disagree with this low as Tier 6-7,. This ship in World of Warships players stats and progression note is someone advised against for. This ship was designed as a commander skill you need the extra pen is no longer to! Cvs, best way to know your enemy 's ship is to it... Reload Booster consumable available on high-tier ships 2 to shred cruisers with HE is a true delight margin any firing... Launches into empty smoke, they are done and my options are Gearing and Harugumo like are! Doing 3-4k salvos every few seconds is not worth wows harugumo build for the Harugumo it. Use more often, but it eats torps too easily offensive from an incrouching opponent soon a... Aa guns with, and i 've Never had issues playing without it bother since your primary is. Which you can farm even more all of these rules out the port. Your lessons from driving Kagero, Harekaze, and if you 're going for the full build... In this section most of my Kit games did n't have many BBs, so it increase... From BB ship was designed as a comfort-of-heart thing, knowing you have a fire chance bonus is,! I personally choose BFT, as you need the extra pen is no longer needed to DD... The `` i win heal '' and you can check any World of....